This is a transcription of Morning Maniac's lecture about the Past, Present, and Future of Eve University. This transcription is by no means perfect. Several speakers are unidentified, some statements are garbled, and so on. I have tried to stay as true to MM's speech and message as best as I can. It is not my job to interpret, just to translate into text; I think the below is satisfactory, but could certainly be improved. - Boniface Vachon ===== MM: This lecture will focus on how Eve University and Ivy League came to be, how we stand in the current political structure of Eve, and where we are going. ???: I can answer all that in three sentences: it seemed like a good idea at the time, we're neutral, and we hope to survive. MM: Not quite. ???2: I expect Morning Maniac to stretch it out a bit. MM: Yeah, I tend to be good at that. If I drag on too long, just push me along. ???: Get on with it. MM: I hope Miraki will join us, he is our most senior member, next to myself at least. ???2: And he's a wicken miner. MM: Oh, and a great guy. Don't know why he's in a pod at the moment though. I just looked at my overview and there he is in a pod. Hehe. Just as I ????? ???2: How many people have we got in the room, at the moment? ???: 28 MM: Right well Pluto when you want to start or if you want to wait for others. Pluto: You're the big boss, so you make the call. I'd say we have a ton of people. MM: Yeah, not time like the present to start. Well, let me start by introducing myself: I am Morning Maniac, I'm the CEO and founder of Eve University and I also started the Ivy League alliance. If you happen to be in the game at the moment, you can right click me in chat and do a "Show Info" and that will basically show you who I am, also my employment history. I am sorry to be talking about myself, but how Eve University started was basically just me. I started out being a solo player. I joined Caldari Steel, which is an NPC corporation, because back in the day you could actually join those. I thought it sounded cool to join an NPC corporation, with a cool name, so I did. I think I was a member for almost a year, it felt long anyway, and never never had I seen anyone in corp chat. I was the only member all the time. So basically what I did, socially, was hanging out in the help channel. First just asking questions and listening in just trying to learn about this complex game, even then. And then later on, start answering questions and basically thats how I came to enjoy helping new people and other people. Obviously I had big dreams and visions of killing people and big explosions and earning loads of money. So I started the corporation called Foreign Legion which was a mercenary corporation. Basically this mercenary corporation started with a lot of new pilots, some experienced -- and you have to realize that experienced in those days was a couple months and you could call yourself a veteran basically. So I got some guys, started shooting some people, killed some people, we were killed by some others. But I found that after a couple engagements that I really didn't enjoy it. I suppose I enjoyed the heroics, but I felt really bad for the people I shot. Not so bad for the people who shot us, because then they just asked for it and then it was just to kill them, but I felt really bad if I just attacked someone out of the blue and killed his ship that he might have worked for forever. So basically, that's why the mercenary lifestyle never appealed to me. Then, after some thinking, and more hanging around the help channel, I started Eve University to give this helping idea some more structure. Any questions so far? Amiable, I see you're flashing, you're light in Teamspeak. Amiable: Is Foreign Legion still alive? MM: No, I think it died with me leaving. It sounds dramatic, but I left quite early because I found it wasn't my thing. I think the other guys just jumped ship. I still run into some of those guys once in a while, they are all established PvPers now in big alliances or mercenary corporations. Pluto: Just a note, I have asked people to ask their questions in alliance chat so that it doesn't interfere too badly. MM: Yeah, I think the current member of- I'm Dutch, Dierdra. The current member is a guy who is inactive. He just got stuck with the CEO title. In any case, I founded Eve University on the 15th of March the day before my real life birthday. That's actually tomorrow, the Eve University birthday that is, and hence we have all these excelent events that Pluto has been organizing. Including those light shows and rallies and whatever. In any case, I founded Eve University. I had some vision of doing classes and lectures, basically just running a help channel that was just a bit more helpful than the actual help channel, which even then was getting a bit smacky and lots of bad jokes. Part of it had good atmosphere, but some people there were just beating their own chests to the newb chat. In any case, that was the idea. The main heart of the corporation and the whole idea was the Eve University chat channel, which still exists today but it's not used as much as it should and as much as it should be. These days a lot of the chat is in corp chat, but all that used to be in the Eve University chat. It also enabled out of corp friends and teachers to help out. We had some experienced people teaching who didn't want to be part of the corporation, because they were already inside a corporation and was happy there. : "I'm sorry, my mum's being annoying, do carry on" MM:"That's what they're there for"> MM: Right, I think I got dragged into this chat someone else with SA can do the registration at the moment. Plutonium, I didn't really have expectations about the size. Obviously, sometimes you have these visions of everyone who starts Eve to get through Eve University and get some official way. The funny thing is, CCP -- just after I started Eve University -- started playing with this idea of the in-game adoption of new people, even get some ISK for that, but that never happened. A lot of people actually thought I started Eve University because of that: because I wanted to get a few million per new player we would hire, because even then there some skill point requirements from a lot of corporations and we never had that. Sounds like you're beating up your mum, heh. Vaughn: No, that was my even more annoying brother. MM: Right, you should start to act with the Eve Radio idols, really funny with this joking duck. Anyway, that's another thing altogether. Miraki just mentioned that perhaps you should use the push to talk option instead of the voice activation. Vaughn: Yeah, seeing as I'm going to be listening to you for a while, I'm going to switch just to normal headphones to listen. MM: Yeah, whatever works for you. Plutonium, yes I'm really happy with the reputation we've got. I'll get to it later when I start talking about the wars, where this reputation comes from. Because obviously we didn't start out being well known, but we are still, I think, the only neutral institution that helps new players and then allows them -- maybe not the right word, but for lack of a better one -- allows them to move up to another corporation regardless. There's a lot of alliances and larger corporations that used to have a training corporation that they would really try to push you to their main corporation once they felt you were ready for that. We're not like that. I always hope that our students can go anywhere in the universe and actually do, and sometimes that happens and sometimes it doesn't because obviously people become friends inside Eve University and then move on together to another corporation or start their own corporation. For example, TGRADS is mainly a bunch of Eve University students moving together, obviously wanting to move on to do some other things and doing this together. And this is fine, but obviously if we had hundreds and hundreds of students all go towards TGRADS making Eve University the TGRAD basic training corp that would be bad. That would basically destroy our neutrality which is a key part of our image. The instructors bit. It's basically still like it is today, the main form of recruitment are the forums. I have used the recruitment channel in the first year or so of Eve University, but I don't know if you've ever been there but it's all spam. It's just a bunch of people spamming their ads all the time, and you can't do that for hours and hours on end. I've done it, but it's really exhausting. It's, I mean, it's worthwhile if you're really desperate. No, I won't stop because of your dinner Vaughn. Seems Miraki heard of us through the recruitment channel, it's just one of those things thats lacking in the Eve Universe at the moment and in the past as well. It's very difficult to advertise. It would be great if we could get our name out to all the new people starting, and the ones that do get on the forums and search for us they can find us. Also, because of our reputation we get a lot of referrals from other more experienced players who know about us and push new players towards us. But most new players will never find out about us until they've played this game for months. If I stop talking it means that I'm either having some sort of a hiccup or having a drink. Anyway, guys, with your questions, sidetracked me enormously. How many teachers there are? That's a good question. At the moment, Fenrir is our training manager. I think Beastie Boy is taking over from him while Fenrir has a little Eve holiday. Don't know if Beastie Boy is here. Yeah he is. MM: Yeah. The great thing about these referrals, a lot of people they got referred to us. Fenrir?: We have 13 instructors. MM: Thirteen or thirty? One-three or three-zero? Fenrir?: Thirteen, one-three. MM: Right, yep, so that's one thing that we're always trying to improve: both the number of instructors and the amount of instructing they actually do. That's probably the key problem of Eve University as we run it today, is it's a game, people play it for fun obviously, and people find it very hard to pin themselves down to "Friday evening 7 o'clock I'm going to be there, I'm going to be playing Eve and teaching a class." Not a lot of people are willing to do that. This includes myself, because real life usually takes priority over Eve, for most people including myself, so planning Eve stuff is really difficult. That's why the people in Eve University who can say that, who can make that comittment, are people we treasure most and more than anything. And that doesn't really matter if you're particularly knowledgeable or not, because someone who says "we're going to mine in this belt then and then" is as much an asset to us as someone who knows the game and can actually teach. Because, these lectures are great and everything, but a key element is also to keep people entertained because that's obviously what the game is all about. Talking about the firs year of Eve University, we didn't actually have that many lectures. I don't think we had Teamspeak at all so everything went through chat. I think our main form of teaching was the Eve University chat channel, the in-game chat channel as I explained before, and events. A lot more than today, we had frigate tournaments, free-for-alls, and some ladder knockout system. I think that in the first year was the one and only event that I won myself, which I'm very proud of, was the industrial free-for-all combat which I mainly won because of my ECM Burst and my Nosferatu. I think it took an hour. Miraki maybe was there, I'm not sure. He must be asleep by now. Miraki: Heh, no. I wasn't there. MM: Ah, but you must have heard the story many times. Miraki is actually our oldest surviving member, who is still a part of Eve University. And Miraki just embodies the perfect Eve University student, he's been lurking in the channel so long -- and in the corp chat -- and being very active, taking part, joining in, being very chatty, and helpful. He for, I think for at least two years, he managed to escape any form of responsibility and then all of a sudden he started doing the website. He's a fully fledged director now doing lots of stuff, really being a mainstay for this corporation along with all the other directors and instructors and people like Pluto (who is quite new to game but obviously organizing all these events is very important to the University). Anything to say about that? And the people who are in 0.0 with me: there is an unknown chappy in local. ???: Yeah, I was wondering about that. MM: Fivethousand bounties, not worth killing him. Someone else maybe can start running some scans on him. Yeah, I'm sorry if I called Pluto new and you feel you are really experienced. To me, experienced doesn't mean much at all. I have been in this game for four years and success to me is not the amount of skillpoints. If you look at the big names in Eve and the people with the big wallets and the big reputations, they are not earned because they were particularly good at firing guns or missiles. It's because they're good at dealing with people, have good ideas that make them work either in industry or PvP with strategic or tactical dealings. That's what makes you successful, it's really the guy behind the computer. That's one of the reasons I started Eve University, and I'm still involved. I'm interested in the guy behind the PC, I don't really care about your skillpoints. If you have a good idea and you have a million skillpoints, that's cool. Organize it, go for it. I'll give you a budget, go go go! That's what Eve University is about: the word of a guy who just joined and his ideas are just as important or more important than mine. Dierdra, about CCP. Nope, never heard from them. As people read my bio, I always have a joking relationship with some of the ISD people who are now actually GMs. That's my only dealings with CCP, sometimes I run into them in space we wave, they say "good job" and "take care." Uhm, I don't know if we've got devs in Eve University. ???5: If there are devs out there, they cannot acknowledge it due to contract. That's something that's for sure. MM: Yeah, of course, so it really doesn't matter. That's another great thing about online games, it doesn't really matter what you do in real life: we're all equals here. ???5: The great thing about Eve in particular is there are only adults or and adult thinking people out here. ???6: It's a very mature thing, that's for sure. MM: Yeah, Eve is boring as hell. And, you need some stamina. It's not instant gratification. Anyway, that's not what we're talking about. Let me talk a bit about the wars that Eve University has had, those were very defining moments and also defined our reputation. That will also take us to the "what happened to 0.0" question. Basically, our first ever war was after almost a year after we started to get somewhat big a name for ourselves. That was against Serial Warfare, that was a small corporation made of very much at-that-time veteran PvP pilots. What happened was they started camping our headquarters and killing the odd pilot that undocked. Basically, we were camped in our headquarters and it was quite desparate at first. Then we got a bit organized and managed to scare them off in groups, but it really wasnt doing that well. Just reading that one of our pilots was blown up in 0.0 where I am, while I was ignoring his request. I'm very sorry aout that, I will refund. Anyway, Serial Warfare. We were on the ropes a bit to be honest, so we called out to the community. Because we already had a name and with that callout we even got more into the public eye. We got a lot of support both in ships, in isk, and in people either in people who helped us with intel and advice and also we had some people who actually joined us to help fight. It was a small war, it only lasted a couple weeks. When we finally got organized I managed to kill two battleships in the same day of their CEO, and then they basically abandoned their corporation. You have to remember that back then a battleship was a bit more expensive compared to people's wealth than they are now. So it would be almost, well it wouldn't be like losing a capital ship, I wouldnt go that far. Escona, I really hope you are in here because chat in game is really not the best time to talk to me at the moment. Just shout here if you need assistance. Okay, I'm very sorry about all this, gentlemen. The really big war that defines Eve University's corporation was against a corporation called Huff Technologies. Serial Warfare had about 5 or 6 members, Huff had about 50. That was a big difference, that was also a really bad time for Eve University when the war started. They caught a lot of our pilots off-guard and a lot of people were just being camped inside stations, not being able to get out at all or they would just get killed instantly. That was quite a bad time, so we started posting on the forum and because of our reputation, basically half of the Eve Online community started flaming Huff Technologies. They got a lot of pressure in the public eye, they were the bad guys, no doubt about it, and everyone knew about them. They would get sworn at in local chat just by random passerby people. Again, we got a lot of support from the community in many many ways, a hundred fold the support we got in the first war. The thing was, the public pressured Huff so much that they couldn't withdraw without losing face, so they had to fight on. At first they were shooting us left and right, but we got organized. We got some of the best fleet commanders in the game to join us with their alts, we had the best BoB fleet commanders joining us and helping us out. That really made all the difference. Those guys learned us a lot and our reputation just grew and grew. The problem was Huff still couldn't back down. Then the very wise Irrilian -- who just left Eve University to persue his own corporation -- showed me this bit from Sun Tzu's Art of War: if you can't destroy someone, you should always leave and exit for him on the battlefield so he can step out and save his face. And that's what we did, we let forum posts die so Huff could retreat and still have some face, not be the guys who got owned by a noob corp and just forget about the whole thing. Forget about the pressure, let them bow out gracefully. We know what we did, we know we killed a lot of their pilots, and we really showed them that we are not a corp to mess with. That basically, after about two months of war, was the end of that war. It learned us a lot: not only that if we organize we can fight well, but also about how to deal with your enemies. You can put some pressure on, but dont overdo it. It's a game, and people don't like to lose face. They'd rather keep this wardec going and not log on at all or just sit there in their stations, keeping you occupied camping the station, than actually withdraw. Okay, let me read some questions now, because I completely ignored. Yes, I said BoB. Yes, m0o as well. Frankenator, one of the people in Bob, has been a long-time supporter of Eve University. Omberzombie, who is also a former member of BoB, was even a member and a director for a long time. Okay, next. I think... Jesus Christ, we're having a situation in the local where I am at and I am completely ignoring it. ???: If you need to handle that situation, I'm sure we can all reconvene here. ???: No no, we'll take care of it Morning. Keep on. ???: We'll scream. MM: Yeah, he left local so there's not much I can do now. Anyway, I hope these pods I see flying left and right past me are not an indicator of bad tidings. In any case, this reminds me of the Big Blue episode, which happened quite a bit after the Huff War. There were some smallish wars in between, but I won't mention them. The Big Blue was a former alliance. Basically it started out with N.A.G.A. Corporation (they are probably one of the biggest T2 producers in the game) and ourselves. This is quite a unique combination because both of us were and are neutral entities. They needed manpower, which we had; we could use their expertise in industry and marketing, as well. They are not the biggest and the best because they build stuff -- anyone can do that -- they are the biggest and best because of their name. They build a brand, and basically that's what they showed me: it's not the character in the game that makes you successful, it's the guy behind the computer and his ideas. Their ideas with the marketing and how they built their shop really showed me how people with a good idea can be successful. Anyway, we got together with them and they pulled in some other corporation. The idea starts gaining momentum with this alliance, and first of all it was going to be us and an industrial superpower basically. We had N.A.G.A., we had three or four industrial corporations that later formed Trust Alliance and are now the industrial backbone of the D2 alliance. Those corporations mainly a megacorporation, they joined up. This lasted a couple weeks, but there was a -- well, I wouldn't say a huge row, but it was edging on that, between N.A.G.A. and those other corporations and then us in between. We were given a choice to go either with N.A.G.A. or the now-D2 corporations. It was difficult, basically the D2 corporations were all about a democratic model and N.A.G.A. was like "okay, this is our show, whatever N.A.G.A. does that's how it works." And maybe to your surprise, I went with that. <"Okay, I just need to do something in the game... Okay Escona, done."> Anyway, we went with Naga basically because with these corporations from the D2 alliance, we had meetings that lasted and lasted and lasted for many hours because of this whole democracy thing and it just didn't work for me, it was just too complicated. So we stuck with N.A.G.A., but no there is no bad blood between D2 and Eve University. We parted as friends. I have a lot of respect for these mega guys, mega industries, mega enterprise. They are brilliant at what they do, it's just that their leadership style that they chose was too timeconsuming really. It's okay if it's your real life job to discus everything, every detail. But I went for the N.A.G.A. approach which was just good guidelines and go with that. That was the basic idea, not how it turned out, but I'll get to that. N.A.G.A. also invited at that time LIH, which is the short form of The Four Horsemen, they are basically an American military corporation. They were a decent PvP force when they joined, and they started clearing out the IPS constellation in Geminate which you can loo up on the map. It's very close to Korsiki and it's actually the reason our headquarters are in Korsiki. So, LIH cleared this constellation and the vision of N.A.G.A. was that we were gonna make it like a free trade zone. Everyone would be able to do their thing in 0.0. Eve Eniversity and N.A.G.A. as partners, LIH as a PvP force to police the area, and it all would be great. And I have to say, at times it was. Most of the time, though, it was pirate heaven. Pirates were flying left and right, mainly the Burn Eden corporation. You can ask Sabre A about them, Sabre A has been a member of them as well after the whole TBB. And Burn Eden taught our more experienced pilots and LIH how to PvP. If people tell you you can't PvP in a missile ship, ask them about Burn Eden. Burn Eden does it and they are probably the best in the game at what they do, small gang warfare. Some people say their tricks are cheap, I could agree with that to be honest, but they do it very very well and all inside the game mechanics. They use what they got and are very very good at it. Anyway, them being very good meant that a lot of us and our visitors got killed all the time. Left and right. Most of the time it was very difficult to mine. In any case, there were times when it was great. You could mine Crokite, hunt battleship rats that gave you like 1-2 million bounty each and cash was flowing like anything. The problem for Eve University was that a bunch of, well let's call them freeloaders joined Eve University. They weren't real new characters, but they pretended either to be a new character or instructor and just joined so that they could mine there under our flag, even though at first anyone could mine there. Later on we changed this so that only the people with a positive standing could go there, because it turned out we had a lot of spies and some people pretended to mine but as soon as they saw a soft target (another miner or whatever) they started killing it. So, basically, it was a mess a lot of the time. It also turned out when things got really exciting our PvPers were happy and chased people around, when this happened people were chased off quite easily. Then at times when nothing was happening our PvPers got really bored so one after the other, they left. This was mainly a problem with the LIH corporation. People were leaving left and right. Then, also, in secret (even to us) N.A.G.A. built a capital shipyard, which was at that time even more rare than it is now. It is a shipyard where you can build Titans and Motherships. You can't do that anywhere else, and they built it. This obviously sparked interest with some of the powers that be, we still don't know who was the power that hired MC to kill it, but we are almost sure it was BoB. ???: Yeah, because BoB had been hunting actively against those people before with motherships, and that was basically what N.A.G.A. was building. MM: Yeah, so what they did was they hired, or they told, MC to attack us. Obviously it wasn't particularly popular towards the community but other people say "it's 0.0 you can get attack" and to be honest I agree with those other people. If you go to 0.0, expect to be attacked and be ready to defend yourself. Unfortunately, due to our particularly boring way of treating our PvPers, by only being defensive and not allowing them to go after people who attacked us a million times before... MC came after us. At that time, Eve University was the main PvP of The Big Blue. That's funny in itself although not as funny as theKiller8's flash animation which is hilarious. If you want to know, I'm sure if you Google it you'll find it: thekiller8. Read about it in alliance chat, and maybe someone can post a link. There we go. It's hilarious, and all it says about The Big Blue is true. The thing about a lockdown is true, it all happened. Basically whenever a hostile came into local, the police force would say "LOCKDOWN LOCKDOWN" and everyone would run away screaming to a POS or station or whatever. It was hilarious. ???: Yeah, but that was in the later days of Big Blue. When the pirates really became annoying. MM: Yeah, Miraki, they stole my wind talking about thekiller8 before I got to talking about the big battle with MC; I think the largest fleet we've ever been in as Eve University was on the first day that MC attacked us. I think we had about 120 man fleet of friends and The Big Blue and I think 80 of the 120, about 80, were Eve University mainly in frigates but also in some larger ships. Those who were there couldn't tell you because it was so laggy. I was sitting at a POS with my carrier, assigning fighters. I think I got some decent kills because fighters do their work regardless of lag anyway. MC jumped in their 80 man fleet of experienced pilots and started killing us. We couldn't do much because of lag. Also, our fleet commander was inexperienced in fleets this size and fighting in lag; I think he did well. ISK-damage wise we came about even. A number of kills- they got alot more kills than us because of all the frigates they managed to kill easily, but we gained a lot of respect from MC an the entire community just for being there and fighting hard and keep fighting. What then followed, a few -- I think one or two -- fights with MC but never as big as the first one. Yep, that's also the time that Silentbrick came to rise as an awesome fleet commander. He was actually one of those people that wasn't great because of his skillpoints but he was just great because he logged on and said "who have we got? Let's get some people together and let's start fighting." While with most other people we just sit and wait at a POS, including myself I'm not a great PvP leader. So that's a great quality that Silentbrick has and some other fleet commanders have as well. But that's what it takes to be fleet commander, that you are able to assess what you've got and make the most of that. By the way that's also the difference between fleet commanders and great fleet commanders, a great fleet commander looks at what he's got and makes the most of that rather than "okay, they got this, we can't that." Yeah, and as Miraki says, MC credits us for a much better fight than the so-called real PvP alliances. Anyway, wrapping up this Big Blue chapter. MC got their kill on the Big Blue- ???: One sec, I got screenshots of that. MM: Ooh, please post them. ???: Yeah, I got screenshots of not the MC war but screenshots and also video of us taking back a station that MC captured in AMG. That's basically just the E Uni taking out the station. And I've got screenshots of the intruder that never came, there was like a warning a week or three MC left, there was this warning that came down the spy network with no idea where it came from because I was a pretty damn lowbie back then. It said that one of the bigger alliances was gonna come in, and I have a screenshot of a 320-man gatecamp. That's our defending force and all our friends. We sent our scouts through and they realized "what the fuck?" and never came. MM: Yes, I remember that, because we killed their scouts and they just thought "what the hell is this?" and never showed up again. Anyway, that was after MC left. MC killed their capital shipyard, N.A.G.A.'s capital shipyard. I think they lost about 20-30 billion worth of stuff in that attack on the capital shipyard. Basically, MC left us thinking "well we just take out this POS and that's it" but it really turned out to be a house of cards. The whole structure of The Big Blue was gone, the good PvPers that were left outside Eve University left, a lot of Eve University members were quite frustrated as well, and there was a huge case of leadership burnout. It was really difficult to get the N.A.G.A. guys online and all the diplomatics and the decision making running through them. I was in the dark and I was getting burned out with the whole situation as well. So it was a difficult time, and when we were down, people were kicking us left and right. Burn Eden was there, also SAS, which had a doubtful reputation with the MC war, because they kinda took a piggy back ride on MC's back started fighting with them against us even though they were having positive standing towards us. It was really the swansong of The Big Blue. We did manage to counter some attacks by some people, by today's standards we got loads and loads of kills every day, but it was a difficult time. All we would do was negotiate our way out of there, because we were just a sinking ship. Pirates were coming every day, people were complaining, "oh why can't we go mining like we used to? Why can't you incometent guys protect us in this space?" Things like that, it was not pleasant to be a leader at that time. ???:Morning Maniac said there were plenty of kills and that, I thought of something. "Wait a minute, the old killboard, it's still alive!" Yep, the old Big Blue killboard is still online, I'm going to link it right now. Link you guys in alliance chat, and well the last kill on it was September 2006 and it has billions of kills on it. MM: Yeah, I mean, PvP wise it was our main time. I mean we were fighting every day, but it turned out to be a bad thing for the Eve University as a university to be in this role. Because the newer guys didn't get time to get a grip on things. Everyone who was in a leadership position or in a position to teach was more either burnt out or trying to fight and not having proper quality time to do anything with the newer guys. So basically, we felt that this wasn't helping Eve University. We joined The Big Blue first of all to work with N.A.G.A. and second of all to have 0.0 access which is great for newer people. You can learn PvP in a handson environment, you can make some ISK, you can learn about lowsec mining, all of that. Great opportunity, but it just wasn't worth it anymore, what it cost us. So we started to withdrawing, which took I think almost a month. We kept postponing pulling the plug because of issues with assets that needed removing and diplomatics, great argument of who we should hand the stations to or whatever. In the end they were just taken by whoever, I think it was Forsaken Empire or some other idiot corp. ER even, like I said another idiot corp that used to hang around and kick us when we were down. So that was the end of Big Blue. We thought that we'd just withdraw to Empire and just rebuild. Any questions about the Big Blue? MM: I'm sorry Dooka. ???: What is the relationship between N.A.G.A. and Eve Uni at the moment? ???: The relationship is as it was in the Big Blue was instituted as far as I know. There is still a 10% discount. MM: Yeah, that's because we're part of the Stepstone program which is a whole other thing. In any case, our relationship with N.A.G.A. is still very good. If you're interested in Tech 1 production, Miraki runs the Tech 1 production of Eve University. I don't know if you guys know anything about Tech 2 production, but it requires the Tech 1 item of that item, so if you want to build a Cap Recharger II you need some building parts including a Cap Recharger I. We build most of those items for them, and we get a very very good price for that. It's a very good moneymaker and if you're interested in that check out corp mails and forum posts from Miraki. Anyway, let me see some other questions. Pluto, yes we found it very very difficult to stay neutral in 0.0. You have to make allies, obviously, if you ally one camp you automatically alienate yourself from the other side. So let's say we would ally with BoB now, that would put us against D2, RA, Goons, etc etc. It's not really a problem of neutrality but it's people's idea of neutrality. A lot of people think, "well you have a pact with them, so therefore you can't be our friend anymore, even though you don't fight with your allies you just agree not to attack each other." A lot of people have issues with the idea, and I know Kelduum and I and Sabre and whatever had huge discussions about this problem. Yes, people are very paranoid in 0.0, and they don't trust anyone. Our relation with BoB at the moment, Colonel Vaughn , is completely neutral. I know some people in their leadership because their alts helped us with the Huff war like I said previously -- great job, good fun -- and we exchange the occasional politeness but we have no relations whatsoever. Obviously I'm not happy with their cheating and metagaming that's been going on from their said, also not from any side to be honest but I can't dislike the entire player group, and I definitely can't say we're going to war with BoB, or anyone, because of it. That would mean that we would go down to their level. We're neutral, we worked and faught hard for that reputation. That's entirely deserved, because it's what we are and what we're trying to be. We're a very positive corporation, probably the most positive in the entire Eve universe and then to throw that away because some idiots cheat, that wouldn't help us whatsoever. We did talk about going to war, but a majority of the leadership decided it was a bad idea. About neutrality in 0.0, basically people don't allow it because you have the pirates, so you start killing people, then you may have to start chasing them etc etc. It's very hard to live in 0.0 because of all the politics involved. PvP wise it's not that difficult, trading, mining, it's all pretty easy. It's the politics that makes it difficult and as most of you know, we are active in 0.0 as a very small piece -- only 3 systems -- and for our diplomat Kelduum this is a fulltime job keeping everyone around us happy in those three systems. It's a bit ridiculous. Okay, yes, as Kraw mentions, BWF (which is the entry system of the constellation that we held with The Big Blue) is a deathtrap for anyone who tries to live there. It's on the entry of Empire. It's the main door to Geminate and the regions behind it, and it's plagued with pirates and etc etc. It's just a bad system and you really don't want to live there if you can help it. Okay, anyway, this Big Blue ended. Finally we managed to move out. We still have loads of assets in their stations, but nevermind those, in the grand scheme of things a few billion isn't that much. So we thought we could just sit in Empire, do our thing, mine some Veldspar, finally get back to teaching, and really focus on that, and I was really looking forward to that. But a lot of people didn't forget about us. The people who had been pirating us in BWF also wardecced us when we pulled from the Big Blue, so after the Big Blue we had many many war declarations, one after the other, and it was getting really exhausting. War can be fun when you're organized and things, but sometimes when you don't really feel like it, it can be exhausting if it just keeps going and going and going. Kraw is right, Exotic Dancers Club is the main corporation that just kept attacking us, and I still feel it was an old corporation for SAS, the corp that had been bothering us when we were in the Big Blue. Again, it was a trying time when we couldn't really focus on what we wanted to do which is teaching new players and making them feel welcome. War can be really good fun when you're somewhat experienced, you have some clue of how to target a ship and activate your modules and whatever, make a difference, that doesn't require much skills but it does require some skills especially from the guy behind the screen. When you are not quite in that stage, you just unduck and before you even figured out where the guy is on the overview, "what does this red star mean?" you are already dead, and that's not fun. People quit the game and quit Eve University and that's bad, it causes bad morale and that's why prolonged wars are bad for Eve University and why I try to stay neutral in any situation. Yeah, like Travian said, it requires wealth. For those of you who do worry about that, when we are at war Eve University provides you with frigates, destroyers, I also want to expand this to cruisers. As long as you lose those ships in a proper PvP engagement, that was organized or had some structure behind it, and post your killmails we will provide you with a new cruiser, destroyer, or frigate and you are good to go again. So there is no financial loss, and hopefully you insure your ship so you actually make a financial gain from your loss. Still, we all know that some people have implants, sometimes people are mining where they shouldn't or when they shouldn't during a war, and they lose a lot more than they should. It's very demotivating when everything you own is in one ship and it gets blown up and you forgot to insure or it just ran out yesterday. Vaughn, when it's wartime. Sometimes for events we also hand out frigates, usually not cruisers. The problem with cruiser handouts for events is that a cruiser is 6 or 7 million, which is cool for Eve University we have some money because you guys are all so nice to pay taxes but if we hand out 500 cruisers we're broke. We're beyond broke, we're in serious debt. So we can't afford that. If anyone could register the unregistered that would be great, I see a lot of SAs. I know some of you are lurking around trying to kill people in 0.0, but those of you who are not please register those members. Anyway, moving on. After The Big Blue, we got lots of wardecs, mainly Exotic Dancers and all related corps. All these corporations were buddies: Cruel Intentions, ER, SAS. All buddies buddies. That was a bad time, but after a while they forgot about us. It wasn't interesting anymore to fight us. They had other worries, or whatever.So we could move on, finally, and started doing stuff. Kraw, no the CI hadn't deced us but they were people related to CI, people friends with CI, and alts of CI. It all kind of evolved around that group, that corner of players. You'll find out if you run around Eve for a while, there's certain sides of the fence: there's the Russians, there's the BoB crowd which is the ex-m0o crowd basically, there's a group organized around German people which is D2, there's the CI crowd, etc etc. There's different groups of players that always seem to part and come together again, both friends and alts. In any case, moving on. We finally got into teaching, got some organization going again. That's when Eve University is when it's best, when we finally get organized and teachers and keen and the recruitment officers are buried in work like they always are to be honest. That's when Eve University thrives, when we get lots of events, the calender fills up, that's really why we run this corporation. We still got some wardecs once in a while, which is the main reason why we started the Ivy League alliance. I'm sorry to say this to the LOLS guys and TGRADS guys here, but we really started the alliance just for ourselves to make it more expensive to wardec us because it's much more expensive to wardec an alliance than a corporation. So that's why we did it. I invested 1 billion, which is the money it takes to create an alliance, and you have to have Empire Control level 5 which I already had anyway. So we made the Ivy League name, which our director Irrilian came up with. Ivy League alliance then shortly joined after by LOLS, a lot of them are ex-Eve University or people who used to help out in any case. Lucas, good question. Lucas just asked, how does Eve University finance itself? I think for the first year and a half, it was just me basically. I paid all the bills, I paid for frigates and whatever. These days it's a bit of a combination of tax, there's definitely an element of Kodell's crazy ISK-making schemes that we never know about but always seem to bring in money, and some events I pay for myself because I personally thing they are worthwhile so I fund them because I think it's the best use of my ISK. For instance, the things that Pluto organizes, the budget for that comes from my personal wallet which is, I think, the best money I can spend. I'd much rather have some good events than a dreadnaught, which I already own anyway. Yep, questions? Nope, yes, yes? ???: I have a question, and I'm not complaining because I'm European myself, but I noticed a lot of events are schedules very neatly for European timezones. Are most of Eve University's students European? ???: Actually, most of Eve is European. you see that most people are European that play Eve, but America is joining the band, let's just say that. And Asia got their own server. ???: They're not happy about it, but. MM: Yeah, basically, if you feel that in your timezone there's not a lot of events or classes going on, then talk to the people in your timezone, to people who are on when you are on and see if you can organize something or one of them is keen to organize a class. Obviously, you're not going to get a teacher to get out of bed at 3 AM just to sit on Teamspeak and talk about mining, well I don't think you can anyway. Mining events, PvP events, that's all great, you don't need a lot of Eve knowledge to organize group mining or to organize a PvP competition or free-for-all. We can easily finance frigates if you want to use frigates, that's not a problem whatsoever. All you need is someone to say, "alright, there and then we're gonna do this event." You can keep it really simple, make it up on the fly. Like you can start using electronic warfare and if you find that doesn't work, then well don't use it on the second round. That's easy. I think our weakest timezone is Eve's weakest timezone which is the Australian contingent. Kodell is Australian so he's always there, not sure what he does with his real life. Let me see, sorry, just have to see what Miraki is on about in local. See one unknown in local that we don't have standings with, shoot to kill, and I see two of our own guys in pods. Hmm. So, basically that's where we are now. TGRADS joined Ivy League as well. TGRADS are obviously made from a core of Eve University players, they obviously have their own recruitment going, but their core leadership is former Eve University directors and membrs. They wanted to move on into 0.0. That worked, to a great extent, for them to be honest, they did a great job in a very difficult system, but the odds were against them in the end and they moved out and now they are with us to regroup and refocus their minds on their new project. ???: Holy cow! MM: Plutonium, that's a good question. Plutonium asks if Eve University will expand from Korsiki to other areas of space; Gallente, Amarr, Minmatar? We have offices everywhere, anywhere really. Our office bills are not pretty to be honest. We pay hundreds of millions a month to have office space, for instance in all the starter stations. The thing is just organization; having a stocked corp hanger with people we can trust, which is a very big issue at Eve University because when we started we were robbed blind left and right. As soon as you dropped something in the hangar someone would steal it and sell it or whatever. It was quite bad, so now we have this quite restrictive system of progressive hangars with progressively expensive stuff. Mind you, by the time you get access to all the hangar, you still would have made much more money mining Veldspar than stealing from Eve University because we dont have many assets in the corp hangar worth stealing. Vaughn, yes all those titles are separate. Anyone I lost my track, what was I on about, before I went on to corp security? Pluto, we are the largest we've ever been on paper, because we haven't cleaned out our membership. We've done this once where everon had to respond to a certain Eve Mail and Omberzombie started chopping out members that resigned or that weren't active anymore I should say. This is a very annoying job. It takes hours and hours and hours, don't wish that on anyone to be honest, so that's why it hasn't happened. Part of why it hasn't happened is that 1000+ members tends to keep the wardecs away as well. Lucas, the core thing is still that I like to see Ivy have more wardecs- ugghf, sorry, heh I ready the next question. Sorry. Ivy should have more classes and events going on and more teamwork. At the moment, it's all there. We've got the ISK to do stuff, really, we got a research facility in Kortisi. We're starting up our own 0.0, we've been in there for months but we're still starting up because of logistical issues. So there's lots of opportunities, but still if I look in corp chat, there are a lot of people who are not participating, they are not making full use of the University. And this is fine, if you don't want to go on a mining expedition that's planned then don't. It's a free world, but I always as though we are not quite reaching everyone as a member and that's a shame really that people join Eve University and not get the most out of it because stuff isn't scheduled on their hours or because they are not particularly chatty or don't have a great command of the English language. All those issues I'd like to smooth them out, but this depends on the good people who want to teach and help others and actually make that move of responsibility and say "right, we're gonna have this mining operation there and then and we're gonna mine each other a battleship" (which is a program that we used to have). Right, well about the second campus, we've been talking about this a lot. Wherever you are, you are always going to be a long way away from some people. So if you want to be closer to people you have to decentralize, which is an option. But if you look at how few people are sometimes involved in group events, this is gonna make it harder. So when you have organized mining events, for instance, no one is going to travel 40 jumps in a Covetor just to mine a different kind of Veldspar or Scordite somewhere. That means that all your mining groups, your hunting groups, your PvP groups will be split in half between one place and the other. I'm not sure if this is a big problem or not, that's for people to decide, but all it takes -- and that's for everything in Eve University, and in Ivy -- is that it's up to you guys. Don't sit around and wait for me or any director to say, right let's open up this campus. If you say, well this place where I am has great roids has good agents, got factory slots available, it's got a cloning facility, then you come to me or one of the directors and say "okay, I want an office here, and I want some guys together, I'll schedule some events for group mining (or whatever, whatever your cup of tea may be) and this will be our headquarters" and if it works well, more people will come and it will be our new headquarters. Don't worry about it! You can take as much responsibility as I can, or as any other director or any other member. If you got a good idea, then run with it. I think that's the key to Eve University, you're just as important as I am, so go for it. Silvy, I think I have 5 or 6 characters in Eve University. We're not that keen on having lots of alts in Eve University, but if you have good reason and managed to convince the recruiters that there's a good reason, then by all means. Vaughn, that's up to the person. In any mining operation, or in anything, if you make a great discovery, find a secret complex or anything, then it's up to you if you wish to share that with others: your in-corp friends, or your out-of-corp friends, or the entire corporation, or the entire installation, or alliance, whatever, up to you. Same for a mining operation. If you organize a mining operation, beforehand you say "we're going to divide the ore like this," or "we're going to have even splits," or "we're going to do splits based on who takes which ship," or "we're gonna split it actually by who mined what and a certain percentage for people who haul." Up to you. Talk about the Multiversal and Privateers war. I'm not quite sure how we got in the list of Privateers of people to kill. Those of you who don't know, Privateers is a corporation that just aims to -- it's an alliance actually now sorry -- that aims to have as many wardeclarations as possible. They are PvPers who just want to shoot people. So they need many targets. If we are at war, often, you have to go look for your targets. It takes forever. Before you actually get to shoot someone, it takes an hour. If that, then you're lucky, that's very quick. In any case, with the Privateers, they don't want to start looking for people, they just want to be somewhere and everyone's a target. They declare war on all the major alliances, and because we got a lot of members they thought they'd wardec us as well. They are also mercenaries, so you can hire them. Basically all you have to do, if you dont like someone, you just pay the fee for the war declaration to the Privateer Alliance and they will wardec them. Because they want more targets, you pay for it, great. Win win situation by the Privateers' account. We think someone paid them, we're not quite sure who did but we got our suspicions. So the Privateers thought they'd attack us. Mainly what happens is, Privateers would declare war on D2. D2 is a 0.0 alliance that's fighting wars on many fronts and couldn't care less about Privateers, so the Privateers get free reign in empire space to kill lots of D2 haulers and hisec miners and AFK traveling idiots, all that. The thing is, Ivy is very different. We're empire based mainly, so when we'd get a war declaration in empire, we'd get gangs together we'd start hunting them. Privateers wasn't quite ready for that, so we steamrolled the Privateer Alliance. Especially when they were still a corporation, they were a lot smaller then. They were all pretty much solo players, and we chased them around the universe, and they were hiding from us. So that made them think twice about wardecing us again. Once they were an alliance, though, they wardeced us again. I have to say we got some kills on them, but they got some kills on us as well. Now they were an alliance, sometimes some pretty decent PvP corps joined them as well. Yeah, they got some kills on us, and we got some kills on them. All-in-all, they were quite impressed with us because we fight organized in Empire, which is not something most of their targets do. Because that's how they look at us, they see us as targets, and they are basically not really looking for people who fight back. If you want to do that you can just go into 0.0 and you'll find plenty of people who will fight back. Yeah, Lucas is right, we killed on that second war with the Privateers, we killed a faction-fitted Battleship. And by we, I mean the Ivy League alliance, I wasn't there. Basically, if you got me in your PvP gang, you're doomed. You're not going to meet any hostiles until I log off. It's pretty much a rule of thumb. ???: Wow, you should lead the trip across the pirates. MM: Yeah, I travel by jumpdrive most of the time now. There's not many people to run into when you travel like that. Pluto, "what changes?" Well, I still think we should stay true to what we're doing. It's very tempting, it's always very tempting, to use the power of Eve University to build something up something great in 0.0 ourselves, because we are a power. We have maybe not the 1000+ members that's on our sheet, but we have several hundreds of active pilots. That makes us a power to reckon with, if we would want to wield that power. But we shouldn't, and that's one of the things that's always important for me to remember as a CEO that what we are here to do is to create a friendly environment for new people where everyone is valued and respected, not for their skillpoints but because they're people and therefore they're all equal. And that's what the key is to this corporation. If we start attacking a corporation, kicking them out of their space then we just become another corporation and our ideals die. If we get attacked, though, obviously we kill them. I think my first PvP kill was against a pirate who was attacking me, he was scrambling me, jamming me, webbing me, but he forgot to look at his own shields and armor and he forgot that my drones were killing him at the time. Pluto, your question is "what can we do to make the Uni stronger in Empire?" You have to define stronger, in that question. Pluto: Larger, stronger, more respected, make it become the cornerstone of learning Eve. MM: I think in a large degree we already are. To my shame I have to say because of the lack of competition. There's no other serious corporations that welcome complete new players. One of the things I envisioned when I started Eve University was to have some sort of atheltic league with other similar corporations and do like either mock wars or have some sort of PvP events in 0.0 where we would have like games with set rules against them, and have some sort of competition. To use that as a way to learn Eve, and I think that would be good also within the University itself, I know we've had some fight clubs, I know we've had some Red vs Blue. I think initiatives like that will help us. Our reputation is a difficult one because there is no proper way of advertising inside the game. Ah yeah, the question about having a sister corp for PvP. There's always ideas, but there's still no one has been able to explain to me how we are going to be neutral if we have a sister PvP corp that kicks the shit out of everyone basically. If we are a sister to a corporation that actively wardecs people, runs around shooting people, then that's probably- I mean if you guys, when you decide to leave Eve University, want to be a pirate or a PvPer or just hang together and PvP or start your own PvP corporation or alliance, that's fine, and we are proud of our alumni who do well in pirating and in PvP and in inndustry. We're very proud of them. But we can't have an official relationship with anyone in the game, not as their official supplier of anything really. Obviously we build stuff for the market, our members do basically, Eve University as a corporation doesn't do that much to generate ISK. Our neutrality is everything, if we start training people for one corporation, that starts wardecing people then that's our neutrality out of the window really and our reputation and all the referrals we get, because no one is going to refer new people to a corporation that kicks their ass. Ah, Pluto. Yes if you look at Eve University, if you do a corp search, you'll come across two corporations: Eve University and Eve University Fight Academy. The idea when I started it was to have these two corporations at constant war with each other. In the grand scheme of things, even now, as an alliance that wouldn't be that expensive. The reason why it never happened was the complicated logistics of it all. Basically the same with a second or decentralized headquarter system, that you have to have people to manage the hangars of that second corporation, also you have to do the whole application process, people expose make sure there is no abuse of those systems. It becomes like a job, and running Eve University sometimes does become like a job for the people in charge, for instance in the recruiting team, who do a lot of work. Having two corporations would double that work. It's a good idea, but since people within the corporation can shoot eachother, it's quite easy to organize events within the corporation to shoot each other. Colonel Vaughn, "when people create a new corp, am I happy to accept them into the alliance?" No. Basically, the more corporations we get, the more complicated it's going to be. You'll find that in Eve, the corporations that run best are communist style or dictatorship style. It sounds a bit harsh and unpleasant and it probably is, but having hour long meetings for how you're going to run stuff in a game is likely to burn people out. I am very open to discussions, my leadership style is basically like I described. If you've got a good idea, I'm more than happy to support that, to cheer for you, to help fund it, but you'll have to make it happen. In an alliance with several corporations, as those of you who are here who are in leadership positions in the other corporations or in Eve University found out, requires some fine tuning with all the diplomatic stuff and organizational things and the more corporations the more complicated, whatever. It's just something I'm not particularly happy with it. So, Colonel Vaughn, yes you can be allied buy not in the alliance. We're allied with- well we have a Non-Agression Pact with several corporations, and that's fine. If people want to know where we stand, for instance, we have a Non-Agression pact with GoonSwarm but we have Red Alliance set at negative. So those of you who are aware of global Eve politics know that's an interesting proposition. I know there are people who seriously dislike GoonSwarm, but I actually like them because in the deepst darkest moments of The Big Blue when a lot of our so-called friends bailed out, GoonSwarm at the same time was having a really bad time -- they were getting kicked out of their space -- but they still spared a few pilots to come over and try to help us. And that's something that stuck to me, and also now that we moved into 0.0, GoonSwarm was one of the first to agree with positive settings to us, and say "yey you guys are welcome here, do your thing and don't cut into our thing and we're all cool." That's the kind of people I want to work with. Lucas. Lucas's question is, "what sort of new features could CCP implement that would improve E Uni's success?" Well one of the things I would like to see is (this sounds really silly but) corp wallet data export. Those of you who are not in a director position perhaps don't notice but all the directors can see a corporation wallet next to their own wallet. Every time you guys kill a rat that's about 30k bounty or when you finish a mission or anything that includes tax, we get an entry in the corp wallet. It's very difficult to make any sense of how much money is actually coming in from where and where it's all going. In my mind it would be great to have a financial statement, because you guys are the tax payers, and I would like to show you where the money is, where it goes, how much we've got in the bank -- which is 3.2 billion at the moment -- and say, "okay this is what we've got, let's have it, let's come here with these great ideas to increase our wealth, increase our assets to serve our students even better." For example I would love for the University to build its own interceptors, for instance, that would be great for our fleets, and a great and cheap way to make our fighting force even more effective in wars and also introduce you guys to tech 2 ships in an affordable fashion, for instance. A lot of other things we could do with the money we have, but because it's not transparent -- even to me -- where our money comes from and where it goes, I think corp wallet datas is essential. Why is there a guy in my screen flying in an Ibis? Anyone wants to talk about that? ???: Heh! ???: It's okay. MM: Okay, no problem. I have this thing with my overview, it shows ships on some people and names on other people. It's very annoying. ???: That's actually a POS thing. If you board a ship that's been in a POS hangar then it comes up with the ship type instead of the name of the pilot. MM: Yeah, I've found that, but somehow everyone seems to have that in my problem- in my overview, sorry. Sounded like a diplomat at the moment. Let me talk about this 0.0 operation that we have going with Ivy at the moment. Anyone who can look on the map can see where we are, which is the SR-9J2 system. We have one large tower there with some defensive capabilities and very small production and refining capabilities. LOLS used to have a POS out here as well, but they've withdrawn because of the logistical issues. The problem there is not so much mining the great ore, because the ore is wonderful anything you can imagine is there, the problem is getting it all out in one piece because it's a long trip from Empire to there and especially safe Empire. They lost a lot of ships, which means a lot of hours of mining went boom because someone killed their hauler. At the moment, we are using carriers to jump stuff in and out. Basically fuel and minerals and loot and whatever, out. That's all great, but we don't have many carriers. Yes, we don't have many carrier pilots, that's the problem. So at the moment, lots of people are training like crazy to get into a carrier and once we have 5 or 6 people in a carrier we could get more people to this operation and make fuel trips and have you guys mine and rat here (By the way it's all rogue drones here so there's no bounty on them.) and basically harvest the systems that we occupy at this moment. That's basically the whole story there's to it. Kelduum is doing a great job in being friendly (Kelduum is a diplomat by the way) making friendship with most of the people around us. Like I said on Teamspeak earlier, some of our guys have been shot earlier, so it's not 100% safe, but it's fairly safe at the moment. There's no stations here, so you cant dock or anything. It's quite a hostile environment, by any means. The logistics of it is all quite difficult, so once we get things sorted a bit more Dooka (who is running this all, 0.0 operation) will invite more people over. Please don't go there by your own means, because it's a dangerous trip as well going there and then when you get there you'll find that you run out of ammo pretty soon because there's no stations to buy stuff or use a reusable source like your cap if you're Amarr or your drones if you're Gallente. Just wait, we're working hard to develop this place and sort out the logistics but the main wait is for people to finish their carrier training. Dooka: Yeah we are basically waiting for the logistics to come online and Kodell who is sort of also my sort-pilot out here. We are basically handling this thing together because we find for one person it's too much. Kodell is going to make a post on the forums for the Uni people, when they can come out and how it's going to be set and stuff because, face it, we have 500 something people in the Uni and -- or 1100 something -- and we are not able to fit them all into one system. So there's going to be rotation base so it's going to be fair to every player basically, from the high tenth to the low tenth you should get your share. But that's in the future, basically once one or two more carrier pilots complete their training. For TGRADS guys, I noticed a few new things, TGRADS lay claim to one of the systems out here, one of the three systems. RIU is claimed by LOLS (they are not out here but it's still claimed) and TGRADS is going to claim the other system and you guys are waiting for Menace to return from his honeymoon before the operation starts for you guys. That's all I know. MM: Yeah, so at the moment there's just one tower, it's not that big of a deal to be honest. We hope to get more of you guys out there as soon as we can, we're really working hard on that, so that you guys can mine the high end ore and get your own Megacyte and stuff as well. Because obviously if you're a miner, if you're interested in that then that's what you live for. I noticed red roids. ???9: Yeah, then I want talk to you about that. This is Croby1, Neefster, Agon, whatever you know me best as. Dooka: Yeah, also nice thing to all you miners out there, the Uni- two people in the Uni, Kodell and Miraki are current busy with a large ass project. They are working currently on their capital ship project and that means minerals, minerals, minerals, minerals. They need like a billion of each. So talk to either one of them so you can find out where to mine and what to mine, and start mining. Miraki: I'm not part of that capital ship project, at least not that I know of. Krystal: That would be me Dooka, Krystal, and the LOLS, too. Dooka: Yeah, Kodell and Krystal. Krystal: And Croby1 as well. And I'll touch on that really briefly, if you want. Once we get to full production, Kodell is going to have to procure from Korsiki about 2.25 billion ISK worth of minerals per week and I'm going to have to procure about 2.25 billion minerals per week in our system, in the home system of the LOLS, as well. So if you guys are looking for fulltime mining jobs, I'm sure we can hook you up. ???10: Yes, and as far as the 0.0 operations going. MM, I'm currently building a mothership on the test server. I've heard that the cloning vat bay is a little buggy, however I'm going to build one for myself and test it on the test server to see if that might be at some point down the road a viable option to make it a little easier for people to get down there and get back to Empire safely. ???: May I touch on that briefly? Apparently -- this is a rumor, I haven't confirmed it at all -- Amarr carrier has this awesome capability if you fit it out with anything that increases its cap. Apparently it can fit one clone bay. ???10: Well I have an Amarr and Gallente carrier pilot so I can play around with that on the test server and see if it's viable. ???: What I have heard is that once you fit a clone vat, that thing isn't going anywhere. So it's basically stationary. ???: When it's activated, yes. When it's activated it works almost identically to the cynosural field generator that pretty much renders you unable to move or dock or activate any modules or do anything other than just sit there for the duration that it is on. MM: You can refit in 0.0 space. We have a ship maintanance array there. For those of you not familiar with POSs, you can refit ships in space at a POS or next to a carrier. So, if that actually works, we have an Amarr carrier coming up soon, so if you could fit it. ???9: Sorry to interrupt, yeah I just delivered it to him this morning actually. So it's already here. MM: Ah so you're the mystery man. ???9: Yes. As I said I'm Neefster, Agon, Targarian in the University. So I can fly Amarr carriers and dreadnaughts and Gallente carriers and soon Gallente dreadnaughts, but yeah I went ahead and got that done this morning. ???: MM: Lucas and the others, about the ore, there is -- perhaps I must say "there was" -- an Eve University program of people, basically Kodell, buying minerals and salvage parts for production and paying a fair price for it. I don't know if that's still going, because Kodell had some issues he had to attend to first, so I don't know if he's still buying minerals or if that's happening again. If that's not happening at this moment it's something we should look to start again. I must say, these projects about capital ship building and also rig production and such are mainly envisual projects -- or projects with those who run them -- which is cool, which is the way I want it, Eve University is not an institution that should make billions and billions because we don't have use for it. I'd much rather see you guys have a good time and making money for yourselves, which is as it should be. So if you guys mine, make sure you get a fair price for your minerals, same for your salvage stuff, same if you produce for that matter. So that's basically how we work, we're not a communist corp where everything goes to the corporation. If we are actually desperate for money we'll ask you guys. We've done this in the past where we've done corporation mining programs. If you guys find a worthy goal for our money, if loads of people say "yes, we really want this or that and it's going to cost us 5 billion." We can raise 5 billion swift with 500 people easily, we just go out and do it. Just go out and mine or rat or mission or whatever, and say "okay, on this day we donate everything to Eve University." That's cool, but as long as we don't have a purpose for our money, make sure you guys benefit. ???: MM, do you think it's better if people mine in gangs for safety? MM: Yes, it never hurts, because then obviously in a gang it's quite easy to go towards each other, to warp to someone who is in need. Also, it's a good habit if you have mining bonuses obviously -- or is it boni? -- and it's also convenient with the chat sometimes when it gets busy in corp chat and people are throwing around mining terminology, it all gets a bit confusing and lost. Okay, well we already did the promised 3 hours or whatever. Are there any questions, or any remarks, or any suggestions? Because you guys are Eve University, it's not me, it's not the directorship, it's you the student body that decides where we're going. ???: ???: Yeah that was good. Colonel Vaughn: Do you think people if they lost a ship, do you think some people if they want to should try and get a program up and running that gets minerals and helps provide the ship back? ???: There's insurance for that. Colonel Vaughn: Well sometimes fools don't insure their ships. ???: Great way to learn then. MM: Yeah, in wars we replace ships. In the last war against the Privateers we managed to cover pretty much all the losses of the ships. But if you fit faction modules on a faction battleship and go down in a really stupid way, not in a PvP gang or anything, it's tough. To be honest, if you can afford a really expensive ship with really expensive modules, you also have the knowledge in the game to earn that over again. It sucks when you lose your battleship or whatever, but it's also slightly stupid when you lose something when you lose something you can't afford to lose. If you fly an organized gang, hunting our wartime enemies, we'll do anything we can to help you recover from this loss. If you do something foolish, against instructions, if it's well-published that we're at war or if you're in 0.0 or lowsec and you get shot then I'm afraid that's learning money. ???: You're responsible for your own actions and inactions. MM: If you lose the ship you spent everything on, just because of a lack of knowledge, we're always happy to support if we can. But it's not a program and you shouldn't rely on it. Insurance is there for a reason. ???: The golden rule of Eve is "don't fly anything you can't afford to lose," because Eve is hard when you lose shit. Like like World of Warcraft where you get killed and walk to your corpse and you're going again. MM: If you want to see my carrier- once you get to 0.0 space, once we get it all sorted you'll see plenty of carriers I hope. I used to have a dreadnaught in Korsiki actually. That was our big little secret if one of our enemies camped us again, I could kill them in my dreadnaught. It would be funny, but good opportunities, gaps in production lines, whatever, so Kodell persuaded me that I sell it through him. Once the dust settles after these wars in production capacity, I'm sure I'll get a new one. ???: That's also nice thing to note, we are capable to build for you dreadnaught or a carrier, so if you really want to go for those things... but you have to pay for them yourself. MM: Yeah those kinds of ships we definitely can't afford to support you when you lose it. So it's a big decision if you want to go to the capital ship route. ???: Indeed it is. Krystal: Well if you want just a quick overview of that, I believe the three of us collectively are going to have roughtly 18 billion invested in blueprints just to build them. The actual cost of building one, not counting freighter time to move the modules is pretty close to about a billion per ship, if you take into account that you have to fuel the POS to be able to build them. And that's before we make any profit on them at all. ???: It's definitely a big decision. I'm glad I did it, but the price Krystal just quoted is for the ship itself, that's not counting the almost 1 billion ISK you'll need to get all the skills necessary to effectively fly a capital ship. Krystal: Yeah, that's for an unfitted ship with no modules. Krystal: I mean, capital ship piloting is not something a three month old Eve character can do. You really need to be skilling towards a carrier for the better part of a year before you are going to be effective in a carrier, and that's with no learning curve from actually being out- because a carrier is not an Empire ship, it can't jump around in Empire. You can build them in Empire under very specific circumstances, but you can't do anything in them in Empire except the system that they're built in, unless you jump them out. But once they're out, they're out, they can never come back. ???: Is the lecture officially over now? Krystal: I believe MM said he was going AFK. ???: You're wrong about the Archon there Dook. Dooka: I thought it was something, maybe it was a mothership.. no because a mothership are normally capable. ???: What circumstances? Krystal: What circumstances are you speaking of` ???: You said you could build a carrier or capital ship in high sec space? Krystal: When the Revelations patch was put into place, I guess that was about three months ago, there was a new change to the rules there that now you can no longer anchor Large Ship Assembly Array in a POS in a .5 system or higher. Those that already had those in place were sort of grandfathered in, they didn't take those assets away from us, and to build a carrier or dreadnaught you build them in a Large Ship Assembly Array, not a Capital Shipyard. So Kodell has a POS in space that has the modules on it that he can use to build capital ships, as well as I do here in the LOLS to build those same modules, but you can't reproduce that. I couldn't put another POS up and hang another Large Ship Assembly Array. To be able to do it now, you would have to go to a .4 system or lower. ???: Those things are unreplaceable. They were placed on before a bug was fixed and they are not removing them, so they can never be replaced. Krystal: Yeah, they are a one-time-shot deal, if something were to go wrong or somebody was to accidentally unachor that module out there on the POS, then it would be gone forever and never replaced. That would be one of the reasons that -- I'm sure E Uni does it too -- there's this specific role, a grantable role, called Starbase Configuration that allows starbase configuration that allows people to do that. And leadership of corps tend to be very very stingy with that because it can happen by accident and not even realize it and click unanchor and it will offline itself and start the unanchor process and then it will be gone forever. To give you just an idea of how valuable that asset that Kodell has there in his research corp and that we have in the LOLS, I have personally entertained offers of over 50 billion for the LOLS because of its POS and its Large Ship Assembly Array in Empire. ???: I believe it. ???: Oooh. ???: The ground rules in Eve about buying rare shit is the amount of money you can make in half a year, I think? ???: A year, but that's on tech 2 BPOs. They usually sell for about 8 months to 1 year ROI on net profit. ???: You can make much more. ???: Yeah, well some BPOs will go for a lot more than that. Depends on the demand and overall profitability of them. MM: Okay, sorry to break in. I've got to go, I've got my girlfriend on the telephone and I have to get up really early. I thank you all for coming and your input and your questions. If you've got any more questions just post them on the forum, I'm sure there will an appropriate thread to do so. And I'll see you guys around, probably tomorrow. Take care! <"Bye MM" rabble rabble>