Patch Notes for Tyrannis FEATURES Planetary Interaction · Planets are now yours for the taking. Most planets can now be harvested for their resources to create various intermediary and complex commodities and valuable items · A new UI has been created to better serve the purpose of Planetary Interaction · 48 command centers are available for purchase on the market, 6 for each planet type. 5 of which require a skill to be trained · All players, new and veterans alike, can exploit planets to their liking · Players can create simple and complex infrastructure using Extractors, Processors, Storage facilities and spaceports · Importing commodities to a planet for processing as well as exporting from a planet to be consumed by Capsuleers is possible using the Spaceport and the space end point "Customs Office" · More information can be found in CCP Soundwaves blog · Planetary resources are now available on almost every planet throughout the EVE universe. These resources can be exploited and made into commodities. Skills · A new skill "Command Center Upgrades" allow players to build more complex command centers · A new skill "Interplanetary Consolidation" allows players to manage up to 6 colonies on as many planets. EVE Gate · EVE Gate has now been launched which allows players to engage in social networking activities with each other. A blog from CCP Karuck and CCP Prism X is available here with lots of details on what EVE Gate will offer. Changes Agent’s Missions · Several missions have been changed so that they no longer use commodities for cargo that are also used in Planetary Interaction. · Basic Courier Missions have been changed so that cargo size and travel distance is consistent between factions and agent levels. · "Serpentis Drug Outlet 1/10" will now require the gate key to enter the final room. · Most Station Ruins structures have been resized and many dungeons got some minor edits. · Keeping Crime in Check mission has been re-balanced and now requires 3 bronze tags instead of 10. · The distribution of the missions Avenge A Fallen Comrade, Break Their Will and Retribution was adjusted. World Shaping · Deep space safe spots have been removed · The type of 38,213 planets has been changed, in an attempt to create a more realistic universe as well as a balanced distribution of resources for Planetary Interaction. · The attributes of all but 23 planets have been changed in an attempt to create a more realistic universe. · The radius of around 140 planets has been changed; this in turn affects the warp-in point. Exploration and Deadspace · Mordu's Folly (2 of 2) acceleration gate no longer allows Supercarriers. · Sites and landmarks that used to be around planets have been changed to static sites and moved away from planets. · Structures in sleeper sites where used incorrectly, some minor edits where made. Ships · When closing the client while in warp the ship will now finish warping to its destination and then perform an emergency warp-off from there. · Corporation hangar window for a ship which is not the current ship will be closed when docking or undocking. · It is no longer possible to launch ships from the ship maintenance bay while in warp. · The mining foreman gang link bonus for the Rorqual has been increased to 10% per level instead of 5%. This bonus is only applied when the Rorqual is in deployment mode. · Scorpion model has changed significantly. Weapons & Ammunition · The Radio XL crystal description has no longer mentions depletion since it doesn't deplete. Player Owned Structures, Outposts and Stations · In order to set standings, the entity must be in your corporate or alliance contact list. · There is an option in the station management window to use either the Corporation's standings or the Alliance's standing for applying station service fees. · There is an option in the starbase management window to use either the Corporation's standings or the Alliance's standings determining sentry aggression. · You can no longer access mobile laboratories while the control tower is onlining. Only when it is online. Market & Contracts · The journal now shows up to 100 contracts. Science and Industry · The waste factor for all Tech III blueprint copies has been changed to 0. · Low sec and some null sec asteroids have higher amounts of low end minerals such as Tritanium, Pyerite or Mexallon. You can read more in this [devblog ]. · NPCs · The alloys and compounds dropped by Rogue Drone NPCs have had their mineral content adjusted. The ratio of minerals in a given alloy/compound should be inversely proportional to their base prices. · Rogue Drone battleship NPCs have had their loot drops adjusted. The amount of each mineral type recovered should now be four times more than the next most valuable type. Additionally, the volume dropped by a battleship should now be significantly decreased, and the value should be slightly decreased. · Loot: Several changes were made to the loot drops of various NPCs, most notably rogue drones. You can read more in this [devblog ]. Corporation & Alliance · The Standings tab is moved to the top level and is visible by all corp members. Corporation Contacts is under this tab. · The Like and Dislike tabs are removed, their function is replaced with the Corporation Contacts list. · The Corporation Contacts list is limited to 300 entries. · Only CEOs and Directors can add/edit/remove corporation contacts. · The Relationships tab for Alliances is replaced with Alliance Contacts. This is visible by all members. o Entities labeled "non-agression pact" are moved to Excellent (+10) standing. o Entities labeled "friend" are moved to Good (+5) standing. o Entities labeled "competator are moved to Bad (-5) standing. o Entities labeled "enemy" are moved to Terrible (-10) standing. · The Alliance Contacts list is limited to 300 entries. · Only the CEO and Directors of the executor corp can add/edit/remove alliance contacts. · The message displayed when a corporation leaves an alliance with an active war declaration has been changed to be clearer. · User Interface · The Buddy List is now called Contacts. There is a limit of 300 contacts. · The Blocked tab is removed. The Blocked list is under the Contacts tab. · The Corp member tab is moved to the Corporation Window. · The standing system for personal standings uses 5 levels of relationships (Excellent +10, Good +5, Neutral 0, Bad -5, and Horrible -10) instead of the integer slider. · Players are able to set standing to other players, player corporations, player alliance, NPC corporations, and NPC factions. This requires that the entity is also added to your contact list. · When adding or editing another player as a contact, it is possible to send them a notification, with or without a personalized note, saying that you added them as a contact and at what standing level. · When capslock is activated pressing shift no longer cancels it. · The new default value for fleet broadcasts is now 'Everyone' · Loyalty Store purchases are now displayed in the wallet journal as "Payment to LP Store" instead of "Payment to agent". · EVE Voice, Mail & Chat · The folder for Contacts is added to the Notifications tab. This is where you'll see notifications sent when people add you as a contact or edit you standing level. · The mail address book is replaced with the contacts list. Miscellaneous · There is API support for the new Contacts system. · The station ambient sound gets its volume decreased after 90 and 180 seconds to make idling in stations less noisy. · "Close tab" menu option has been removed from the right click menu of the final tab in the browser. · The "trash it" option is no longer present for items in containers in corporate hangers because it didn't work anyway. · Ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. You can read more in this [devblog ]. · FIXES Ships · Freighters now have correct racial propulsion types · Rorqual assembly lines can now draw from and produce to its own corporate hangars. · Drake and Hurricane now correctly state "per level" in the description of their bonuses. · Fixed a problem where it was not possible to open wrecks by double clicking when in a large ship. · The hit points of your ship will no longer appear to briefly be 0 when moving items to or from your cargo hold. · Tech 3 subsystems now give bonuses correctly when boarding from a ship maintenance array. · Heretic description now states the correct missile velocity bonus. · Fixed warp behavior when warping with bubbles on grid. · Armor and structure hitpoints will no longer go negative. · Fixed an issue where partial repairs appeared to be overcharging the player. Modules · Fixed a problem where dragging charges onto the fitting screen only distributed enough charge for one weapon. · There is no longer an error when dragging modules from the fitting window to the cargo hold. · Equipping saved fittings no longer fails if changes affect a module that have a script loaded. · Code variables will no longer leak through to module error messages. · The passive shield recharge rate is calculated wrong for Shield Flux Coils when previewing them. · The reference to Motherships has been removed from the description of Clone Vat Bay I. · Capital logistic modules now receive a consistent activation cost reduction skill bonus. Drones · Typo in the error message when trying to launch drones in triage mode has been fixed. · Ship and skill bonuses are now always applied to drones correctly on scooping them. · It is no longer possible to give assist or guard orders on a fleet member who is not in the same system. · The description of fighter bombers and their respective skillbooks has been adjusted to reflect that they are manned crafts and not drones. · Having the Drones skill to level 1 is now a prerequisite for using a Civilian Hobgoblin drone. Weapons & Ammunition · Falloff range will now display with decimal places in the show info window. Starbases, Outposts and Stations · Station eggs: It's no longer possible to set a password longer than 16 characters. · Starbase shields should now recharge to 100% in the correct time. · There is now an error message if you try and save a blank station name. · A starbase in high-sec which is set to shoot back on aggression will now shoot back if attacked. · There is no longer an exception being thrown on linking structures. · 0.4 systems no longer require charters for starbases · Notifications about damaged sovereignty structures are shown correctly, even if the attacker is unknown. · Notifications about attacked sovereignty structures are now shown correctly when the attacker is not part of an alliance. · A notification message is now displayed, when trying to drag an item, which is not an infrastructure upgrade, into the infrastructure hub. · Several minor problems with sovereignty structures were fixed. · Offlining a SBU from an invulnerable state will now make it vulnerable to attack. · Territorial Claim Units can now be repackaged. · The management window of the Infrastructure Hub will now close when warping away. · A more appropriate message is shown when attempting to change the state of sovereignty structures without the proper roles. · Boosters and Implants Character Creation and New Player Experience · When you choose a blank character slot, you now are "Entering character creation" instead of "Entering character selection". · Using the "Enter" key player no longer moves you to the next page of the tutorial before meeting the pre-requisites. · The play, pause and volume icons are now correctly aligned under the racial videos. · Page 2 of "Your Advancement" now gives the correct instructions for opening the ship's cargo hold. · Fixed a typo in "Letter of Recommendation" · The "you need a ship" message when trying to undock with no ship is now significantly more helpful. · NPCs · Duplicate operations have been removed from station names. (e.g., School of Applied Knowledge School) · Loot: NPCs are now dropping the correct size of afterburners. Agents & Missions · The mission The Search Party (2 of 2) is now working as intended. · Are You Receiving? (2 of 3) now has mission objective text. · Agents in high security space would not send players to neighboring low security systems. This has been fixed. · Agents no longer offer another mission after standings have dropped below the minimum · Agent message windows are now coherent to agent mission dialogs. · It was possible for storyline agents to present you with a hostile response even though they offered a mission. This has been corrected. · Exploration & Deadspace · The site Contested Amarr Mire Keep got re-named in the overview to Contested Amarr Crimson Keep. · Changed Icon on the Message Pop-up for Ruined Sansha Crystal Quarry. · Exploration site Decayed Angel Mining Station now has the correct pop-up text. · Exploration site Large Hemorphite, Jaspet and Kernite Deposit now has the correct asteroid types. · Exploration site Small Hedbergite, Hemorphite and Jaspet Deposit no longer prints a debug message in local. · Exploration site Sansha Forlorn Den now correctly displays Sansha logo. · Cartel Research Outpost in the escalating path site Angel Owned Station now correctly drops a Cynabal BPC instead of a packaged Cynabal. · Some immersion breaking object names were fixed. Science and Industry · Olbra I - Pator Tech School's industrial manufacturing line has been fixed. · You cannot create jobs using blueprints belonging to other members of your corporation unless it's in the corporation hanger. · You can't start a manufacturing job without having the required number of RAMs anymore. · When the S&I window is open and a job completes, the progress bar doesn't hang when you click "deliver". · No cancel option given for already delivered jobs. · Various BPOs had their size raised from 0.0m3 to 0.01m3 · The skill requirements on faction cruise missile launcher blueprints have been changed to not require the cruise missile skills. · Market & Contracts · "Ghost" Freeform contracts have been removed. · Contracts: Use Base Price confirmation window is only supressed if you say yes. Corporation & Alliance · Alliance / Corporate standing changes no longer require a relog to see. · Issue with Corporate wallets unable to receive cash has been fixed. · Corporate applications of CEO characters are no longer processed. · API - journal walking now works for the corporate wallet journal · Multiple characters in same corporation trying to rent an office in the same station now result in 1 bill and 1 office only. · Giving away shares now correctly results in corporation politics tab being removed, no longer closes the whole corporation window. · Declaring support for a chosen executor now updates the alliance window correctly. · Trying to create a corporation in space now gives the correct warning. · Corporation "our adverts" is no longer accessible without proper roles. · Double spaces are no longer allowed in corporate names. · After receiving shares, you no longer have to relog to see the Politics tab. · Corporation window does not become blank on switching tabs if the player saves changes after granting roles to a member who is not willing to take roles. · The "Per Page" settings are now applied in the Role Management window. · Changing the per page setting on the Role Management tab takes affect no matter which page is being viewed. · When creating a decoration, the reset button is only visible if there is information entered. · It is no longer possible to submit the same bulleting multiple times by spam-clicking the "submit" button. · The notification sent upon corporation leaving faction warfare is now correct · User Interface · All cargoholds are now closed when attempting to clone-jump · When repairing a damaged ship, the "Pick New Item" button no longer is hidden. · The terminate character dialog is now hidden when entering the game · You are now notified if you try to recycle the ship you are currently in. · Now get a confirmation dialog when destroying single probes from scanner window · ´Character selected failed´ info window no longer overlaps the Esc menu. · Drag and drop fitting of rig no longer gives 2 confirmation dialogs. · All right click menus now close when docking · Corrected error messages given when trying to reprocess less than minimum quantity. · No errors are thrown when using a context-menu belonging to an user-entry which is no longer shown. · Exiting dialog "overview profile already exists" now gives you chance to enter a new profile name. · Can no longer attempt to self destruct when docking. · Trying to export an overview without a filename now gives the correct information message. · Now able to scoop containers with illegal goods even after suppressing the warning message. · Long corporation titles no longer block information, but are now truncated in character information window · Retired agents can now be removed from your people & places window. · Abandon drone confirmation dialog box is only suppressible if you choose yes. · Bill notifications now include 1000's separators. · The option to unrent your Orcas corporate hangers is no longer present. · Message on redeeming PLEX now correctly states the destination station. · Asset window no longer becomes blank on undocking. · Medals are properly shown for multiple characters show info at the same time. · Trying to open more than 5 tabs in the overview will give you a warning. · If your bio is empty it now displays "Here you can type in your biography" · Insurance window now always shows ship names. · Duplicate hangar and divisions removed from Rorqual S&I window. · The color tag and background is now applied to agents in space. · The show info window for Tech2 blueprints no longer applies waste-factor to extra materials, and now shows the actual requirements. · The message when you do not have any assets at a station is no longer slightly cut off when rendered in the default window size. · The expanding/collapsing functionality of the scanner has been removed. · When you reselect export or import from the overview - the previously minimized window is brought back up. · Wormhole jumps into empire systems are counted as visits in the map statistics. · Fixed several issues where the "Do not ask me again" check box was not suppressing the warning message. · Players are now able to filter fleet adverts by corporation and alliance. · Removed the option to redeem items on deleted characters. · When searching items under transaction tab, clicking load button and pressing enter will display the same message if there are no results. · When trashing multiple items, the item will display in the standard format in the confirmation window. · In the generate link window, the http:// option has the search button. · Scrolling in the shortcuts list in the ESC menu now functions correctly. · Clicking "Your Petitions" in the ESC menu now opens the Your Petitions window correctly. · When the fitting management window is stacked, clicking "Cancel" now correctly closes the window. · Your wallet balance now correctly updates after cancelling a buy order. · Closing the message box that pops up when you enter an existing file name for export or import, will no longer perform the export/import operation. · Double/triple/trailing spaces and wrong/missing/surplus punctuation are hereby banned, by order of the Most Renowned Committee of EVE Text Type People · Faction logo is no longer distorted on factional warfare capture timer. · There have been various little fixes to the UI. · 'Minimize active window' shortcut has been fixed, it now works on merged windows like it used to before we broke it. · There were a few windows that had problems with being merged with other windows; they have been instructed to HTFU. · Scrolling quickly through long lists like in the 'About EVE' tab should no longer break the list. · Loyalty point store UI can now be resized on the sides as well as the corners. · The red and green online/offline icons for buddies were slightly odd, we fixed them. · We now handle invalid input to buy order forms better. · 'Remove selected' button in mailing list management now notifies the user if nothing was selected. · There is a new type of cursor to indicate links and menus. · Welcome pages have been made two pixels wider; they were too narrow to fully cover the windows since their borders were made smaller. · It is no longer possible to select multiple entries in a combo box; the world is truly a better place now. · It is now possible to navigate and manipulate the mail label management UI without a mouse. · Keyboard shortcuts should now work regardless of the window currently in focus. · Username/password field will no longer appear to have focus when the application does not have focus. · Text will no longer overlap in the insurance quotes window. · Fixed a problem where it was not possible to create links (except for Error! Hyperlink reference not valid.) in the notepad. · Spam clicking the "Quit corporation" button will no longer open multiple instances of the "Quit corporation" window. · Fixed some overlapping text when selecting all operations in a corp advert. · Text will no longer become duplicated in windows with nested tables when changing graphics settings. · Error checking for creating new keyboard shortcuts now works properly with better error messages. · Jukebox no longer restores itself from being minimized on docking or undocking. · The "search" button will now no longer appear when creating http links. · There is no longer an error thrown on accessing the militia office. · Importing overview settings will now retain their filters correctly. · It is now possible to right click links which contain non-ascii characters. · Changing the size of the MOTD font should work correctly now and not throw an error. · It is no longer possible to have two "Create Alliance" windows open at the same time. · Clicking multiple times on the "Submit" button in the Add/Edit Bulletin window will submit the bulletin only once. · In certain conditions the text in corporate adverts overlapped with the boundary line, this has now been fixed. · The text in windows with nested tables (like mission briefings) is no longer duplicated if the graphics settings are changed with that window open. · A spelling mistake that appeared when trying to anchor or online a TCU without being part of an alliance has been corrected. · When moving the map by clicking and holding the right mouse button, the context menu no longer appears when releasing the mouse button. · A minor typographic error in the notification received when trying to overload a module without the required skill level has been corrected. · A spelling mistake in the type name of the alliance maintenance bill has been corrected. · Broadcast messages received while the broadcast window was minimized should now be correctly displayed when restoring or maximizing the window. · The legend for the "Systems I've visited" option in the star map has been corrected to show the right colors. · The wallet ref. type "Agent Mission Reward Corporation tax" now works as intended · It is not possible anymore to import multiple overview settings which failed. EVE Voice, Mail & Chat · When the owner kicks a member from his mailing list, the list is updated and doesn't show the kicked member on the list. · There is now an alert if you try to send more than 5 mails within 1 minute. · Notifications for a corporation tax change are only counted once in the unread mail counter. · The font size of the Message of the Day in a player created chat channel does not affect the "by " after the message. · Notifications are now sorted correctly by date. · You can now manage multiple mailing lists simultaneously. · Some Voice related error messages have been changed to be more informative and easy to understand. · Changes were made to the way Mail and Notification settings are stored, unfortunately this means users will have to reset them, on the bright side they should no longer be bugged. · CONCORD and Kill Mails · If a character is not in alliance, copying and pasting the kill information now states Alliance as Unknown. · Corp mate dueling will no longer reset the GCC. Characters in non-player corps will still receive a GCC. · Macintosh · Download speed of updates should no longer be unnecessarily constrained by the EVE client architecture. Localized Clients · Russian client - When composing a mail, the 'To' button is now properly sized and doesn't overlap the text-field next to it. · In the ESC menu you only have the option to select a language that EVE ia localized for. · The official Russian help channel was not being displayed in the list of chat channels when running a Russian or German client, this has been corrected. · Miscellaneous · Typo in Khanid Kingdom information has been corrected. · Sovereignty structure images now available in data dump. · Grammar for Amarr Navy description has been corrected. · Audio cards no longer need SSE support. · API calls now return cached until time correctly. · In game browser handles invalid URL's better. · The jukebox is now OK with capitalized file types. · Jukebox now allows removal of currently playing song from the playlist. · Jukebox is more discerning when adding mp3 files to playlists. · Jukebox user interface is now harder to trick with empty playlists and removed tracks. · Jukebox has been extensively iterated on based on feedback and bug reports. · The new IGB handles trusted sites better. · Some of the audio crackling issues have been identified and exterminated. · Ship explosion audio effect is only played once instead of thrice. · Several minor spelling and punctuation errors have been fixed. · The browser now correctly opens links from tutorials when minimized. · Fixed a typo in the "Nanite Operations" skill. · Fixed a typo in the self destruct message. · Fixed a typo in when sending broadcasts. · Fixed a typo when joining a corporation through the show info window. · Fixed a typo in the character sheet when displaying the bonus to training time. · Fixed a typo in the redeem items window. · The icons for the strategic cruiser skills have been corrected in the SSD. · Players joining the fleet after a titan jump bridge was created are now able to use the bridge. This is also valid for other jump beacons. · The standings transaction log now shows a reason on entries related to conquering FW sites ·